Characterizing the Agent Grid
Craig
Thompson
Object Services
and Consulting, Inc.
draft1 - November 25, 1998
draft2 - December 31, 1998
Abstract
This working paper covers the more general notion of a grid, then focuses
on the Agent Grid, its properties, and issues related to it, ending by
providing three reasonable interpretations of the Agent Grid.
Contents
The problem
In the read-ahead package and at the CoABS Kickoff
Meeting in Pittsburgh in July 1998, the idea of "the grid" was presented
as a means of making agent systems much more interoperable and pervasive.
People talked about a global grid, services that the grid
provides to agents, and grid resources that must be managed.
Additionally, it was assumed that the grid architecturally would have something
to do with control and interoperability of agents and/or
agent systems, and perhaps something to do with insuring systemic qualities:
secure,
adaptable, scalable, survivable, reliable, evolvable, etc.
But even after the meeting most people had only
a foggy notion of the grid's role in agent architectures and few knew much
about services the grid might provide. So far, there have been only
a few attempts that we know of to characterize the grid [3,
4,
7,
8].
This paper is one more attempt. Its goal
is to help characterize the coABS grid. Its approach is to look at
the grid from several views to see what we might be able to learn.
Benefits of increasing our understanding of the grid are:
-
increased understanding of agent system architectures
and
-
acceleration in making agent system capabilities
pervasive.
Examples of grids
It seems instructive to look at some common sense
notions of grids for guidance. The dictionary definitions
of "grid" mostly seem to imply some notion of a "network", whether physical
or logical. Generally, grids are collections of things and their interconnections
or interrelationships that can be used together in some sense.
-
Physical grids. Generally, physical
grids constitutes a physical network of things that can be used together
(note that the connections are just as important as the things connected).
-
Power Grid - Many might view the "electical
power grid" as the preeminent grid. If viewed globally, it uses wires
connected in some physical topology to carry electricity across the world
delivering power to enable a rich variety of applications that need and
will pay for the power received. At a slightly lower level of abstraction
it is connected physically by wires and also by a collection of standards
to provide a uniform quality of service, though standards and QoS vary
in different locales. Looking closer, there can be local grids that
are disconnected from the power companies, run off of batteries and generators.
Also, power company grids can federate to provide power for surge times
to neighbors. The grid itself might narrowly be viewed as wires (more
abstractly, a bus architecture or power server) or more broadly as not
only providing an infrastructure for the applications but requiring its
own implementation infrastructure (generators, linemen, billing, ...).
This grid has a notion of capacity, underload and overload, and market
demand.
-
Transportation Grid - Transportation grids
carry vehicles or materiels (e.g., pipelines). Examples are the national
highway system, railroads, ships, planes. Each of these can be viewed
as a subgrid of the Transportation Grid distinguished by its own infrastructure.
The different grids have different properties (capacities, speeds, connection
topologies). But they federate so we can get goods by truck and plane
from A to B. Only some aspects of these grids federate though, not
necessarily the ways of charging, roles of experts, .... Mainly they
interoperate (or federate) at bridge points. More specialized transportation
grids may be enabled by other grids: the Fed Ex grid might be viewed
as superimposed on the transportation grid. The transportation grid
has an addressing scheme. Much infrastructure is needed to enable
and maintain the grids themselves - Detroit auto designers, oil imports,
road maintenance crews. The grid economy is a composite of many local
economies: taxes, tolls, vehicle purchases. The capacity must
meet the load for the grid to be economically viable. While aspects
of the grid may have decentralized government (many construction companies),
some aspects are shared across large grids (traffic laws, railroad gauges,
engineering principles).
-
Information-bearing grids
-
Digital grid, Internet, Email, WWW, distributed
objects technology, distributed simulations - Digital connectivity
via all these infrastructures depends on wires or wireless, tethered or
not, low or high bandwidth, and 100s of fast changing standards.
Iridium satellites enable connectivity from the top of Everest to the middle
of the Sahara Desert. Logical grids can operate on top of physical
ones to deliver email to Everest. Some grid infrastructure is on
everyone's desktop and enables rapid sharing of "documents" (e.g., Email
with attachments, MS Office, Web browsers). Much software can be
purchased and downloaded via the web; some is self-installing (applets,
viruses). While object technology is pervasive, distributed object
middleware technology is still used mainly to build local grids.
Neither is distributed simulation technology pervasive though confederations
of simulations can span thousands of distributed users. Some projects
have discussed a national or global information infrastructure [10].
Note that "web", "grid", and "network" convey pretty much the same idea.
-
Meta Computing Grid - The meta computing grid
community [1] is focused on the computational
grid, the view of the network as computer. The basic abstraction
is a computer that implements a computation - the main thing shared across
nodes is computation. This community views computers and networks
as a mega computer tasked to do computation. Their view covers resource
description, system management, and load balancing -- resources aggregate
to a larger whole. This contrasts to the basic abstraction in much
agent work of a community of people and agents.
-
ABIS Information Grid - The Advanced Battlespace
Information System (ABIS) Task Force [2] describes
a global Information Grid meant to support C4ISR. The DARPA I*3,
BADD and AICE programs describe information architectures for connecting
thousands of data sources to thousands of queriers across global networks.
New infrastructure technologies needed include wrappers, caching, push-pull,
channels, etc. See slide 14 in [4]. MCC
InfoSleuth is an example of an agent-based information grid.
-
Geo Grid - Paper and digital maps as well
as GPS provide infrastructure for a geo grid, which plays not only off
the pervasive connected property of grids but also the view of grids as
cross hatching coordinate systems. The GIS community (including National
Image and Mapping Agency (NIMA)) view such a grid as an underpinning for
command and control. Truely detailed maps provide detailed views
of areas ranging from building layouts to the earth. Domains that
need geo grids include command and control, agriculture, real estate, etc.
In each of these, objects of interest are indexed relative to the backplane
(grid) that the mapping system provides.
-
Supply Chain Grid and Virtual Enterprises
- While these are not referred to as grids, they could be viewed as the
federation of a collection of organizations from the point of view of optimizing
the production and delivery of goods and services so the community of organizations
acts like one large virtual organization or logistics grid. Insuring
survivability and profit for each link in the chain could be done by an
outside agency, by agreements and contracts, or by a market economy.
-
Software Grid - The observation is that
we cannot today connect software together as easily as we do hardware components
into the electrical grid. If integration = power, we are not
harvesting the ability to connect Meeting Maker, a weather service, and
sendmail to build the travel agent. COTS software is hard to glue
together and doing so does not guarantee systemic properties. Top-down
architectures require too much consensus and fail to adapt to unforeseen
requirements. If software were self-describing, self-identifying,
and self-licensing and came with performance guarantees, and if we could
address the problem of a common semantics (via ontologies, ...), then would
dynamic and automated integration be possible on an Internet-sized scale?
This is the vision of a software grid.
-
Semantic Grid - This is like the software
grid, except the term focuses on sharing meaning, e.g., semantic interoperability.
Ontologies and shared class libraries are one way to do this.
-
coABS Agent Grid - the coABS program posits
a grid that operates at a logical level to enable (and generalize) the
latter eight kinds of grids listed above. The assumption is that
"agent technology" (viewed broadly) provides (or is) the glueware
to enable these kinds of interactions: component interaction standards,
wrappers, trader/matchmakers, agent communication languages, planners,
schedulers, resource and policy management, coordination patterns, conversational
patterns, etc. In this view, agent technology is broadly defined
to include mechanisms for late binding, reconfiguration, load balancing
optimizations, achieving and maintaining systemic properties like survivability
and scalability, and coordinating teams and organizations. As in
other examples, the agent grid is likely to depend on pervasive grids below
it, e.g., the Web, object services, etc. More narrowly, we might
claim that we have many individual agent systems (and many notions of agent)
today consisting of a collection of agents and an agent biosphere (shared
support services and resources), and that the grid is something that helps
us connect these together so they will interoperate, possibly allowing
agents to leave one system/biosphere and go to another, or leave one grid
and go to another. It might be a federation of agent systems which
allows some sharing and interoperation (but how much) or a meta agent system
that generalizes agent systems or something else. Determining what
is the point of this paper.
-
Borg Collective - in Star Trek, Borgs share
knowledge so that what one learns, others know. It also addresses
multiprocessing, tasking, survivability, adaptability, etc.
-
Everything is alive - Where early man may
have viewed a world where everything was alive and had a spirit, it might
be that LEGO-like (micro) wrapper agent technology might within our lifetime
create a world where many physical objects use standard sensors, actuators,
communication, and knowledge sharing to communicate with each other. Toys
that interact with each other as well as with humans are just appearing.
Other examples: guns with voice locks, logistical items that know
their own identity and what kind of larger whole they are packed into and
that can log themselves, cheap micro-satellites that cooperate, smart land
mines that coordinate with each other and sensors, objects that remember
their maintenance history, trees that tell the sprinkler to water them,
etc. "Everything" extends to software components as well, so that
wrappers can wrap information sources, new services can be added to running
systems, resources can be added or taken away and systems will adapt, grow,
evolve, and survive.
-
Social and Cultural Grid *** - The following
"grids" exist to hold our society together: physical laws, families,
tribes, religion, rules, laws, and law enforcement, unions, armies, government,
common language, money system, banking, writing system, printing systems,
home addresses, libraries, mail system, radio, TV, fast food, desktop personal
computers, VCR standards, tethered and cell phones, HDTV standards.
For each, there was a time before that property was pervasive, there are
local differences in how the grid operates, there are shared standards,
there are conversion factors, there are QoS considerations. Some
variations we are used to (many fonts), others we are not (writing upside
down). Some enabled applications are hugely expensive (at present)
like the movie industry but as grid cost-ratios change, new applications
are enabled (video attachments). These grids exist simultaneously
(there is no overarching grid), each involves some notion of something
being shared and a support infrastructure. Some grids are decentralized
(money) and depend on shared (cultural) assumptions as well as indexes
of supply and demand.
*** These things aren't very often referred to
as "grids", but are certainly sometimes referred to as cultural infrastructure
or "networks" (e.g., you "network" among your acquaintences), which makes
the earlier analogy between grid and network helpful. Perhaps a most
important point is that there is not just one grid but potentially many
that interact.
General grid properties
From the examples of grids above, we can begin to
identify aspects, properties, and characteristics of grids to see what
would be desirable in a CoABS grid (since we get to define that term, possibly
multiple ways) ***. These observations might begin to be the basis
for architectural design principles and patterns for agent-based grids.
At very least they add to our vocabulary about grids creating terms for
the grid ontology and can be mined for potential requirements and use cases
to consider in defining the grid architecture.
*** (FM) What we ultimately want is not
just properties or characteristics that we can associate with grids in
the abstract, but rather properties that we want to associate with grids
that distinguish them from other software concepts we are already familiar
with (e.g., agent architectures, the Internet, the OMA). If there aren't
any such characteristics, what's the point of introducing a new term?
The writeup in the original read-ahead material actually suggested some
characteristics like that (e.g., One could see that one couldn't do those
things with an unenhanced OMA, and had an idea of the additional things
that would have to be added to the OMA to do them).
This section only focuses on general grid properties.
CoABS Agent Grid properties are described later.
-
Grids can be viewed as a unit. We send email
via the Internet or goods from point A to B via a transportation
grid without having to say just how.
-
Grids enable the integration or sharing of physical
or logical things. Physical examples are electricity, vehicles, water.
Logical examples include shared language, shared semantics and values,
voice communications, adaptive connectivity, "knowledge". The thing
being shared may or may not be intrinsically sharable, but it's made sharable
by virtue of the grid allowing it to be moved. e.g., the water moved by
a water grid to me isn't sharable in the sense that it can be used by more
than one person (if I drink it, you can't), but because the grid connects
people to bodies of water, and enables it to be moved, the totality of
water is sharable. Another example: a geogrid doesn't provide anything
that's physical or logical that is sharable in any obvious sense. It does,
however, enable the integration of things (in the sense that it locates
them with respect to each other for various purposes).
-
The something grids carry include resources, goods,
services, and capabilities. This is the main purpose of grids.
-
Grid users are those that benefit from or
are enabled by the grid. Grid providers are those that participate
to provide the grid. Grid infrastructure providers are those
that produce elements that are needed in grid composition or maintenance.
-
New kinds of grids can enable new kinds of applications.
That is why we build them, to serve a purpose, to make something easier
or cheaper.
-
There can be local and global grids. Generally,
there may be a hierarchy of grids (not just global and local). Global
grids are usual constructed from local grids (sometimes recursively) by
maintaining some invariant characteristic properties. This is a system-of-systems
fractal architecture view where the larger grid has the same (invariant)
properties as smaller grids from which it is composed. (e.g. it is
a C4ISR system whether it is evacuating 20 people in a NEO or governing
a major conflict.)
-
Local grids can federate (up to a point) though not
every aspect might federate
-
Local grids can be operated disconnected from the
global grid (unless there is a dependency relation between the grids, as
in the UPS to transportation grid example).
-
Local grids can provide heterogeneous enclaves where
different standards, policies, or scaling properties hold. For example,
goods can be transported by truck or train. Homogeneous/heterogeneous
grids may interoperate without higher level grids to provide/manage interaction
- examples include postal services from various countries, library systems,
telephone systems -- how they interoperate is also useful to understand.
-
Global grids provide what they provide pervasively.
The grid infrastructure must be widely deployed and available to support
the widely shared capability.
-
There may be adapters or conversion factors or bridges
to map across heterogeneity boundaries. Grids are only interoperable
with respect to some of their properties (their characteristic properties,
the invariants that are maintained when grids are federated). The
general rules may be invariant at the whole-grid level of abstration but
may specialize at the local grid level.
-
The connections within a grid can be physical or
logical. Some physical connections have a specific topology (e.g.,
wire routing); others have rules (e.g., planes travel at certain elevations,
avoid storms, enter and leave airports according to rules, but do not necessarily
have fixed roads in the sky; wireless communication is similar in not requiring
a tethered, wire-based connectivity).
-
(Secondary) grids can be enabled (implemented) on
top of (primary) grids. A supply chain grid can be implemented using
Web connectivity (and/or by email, fax, snail mail, ...). It is logically
independent of the specific implementation. But a mapping is needed
to each implementation and bridges/adapters between them.
-
The use of grid and grid services sometimes costs
something (electricity bill). The costs are needed to pay for maintaining
the infrastructure. Raising or lowering the cost can change "the
way we do business" (e.g., the oil embargo in the 1970s raised the of most
goods and services).
-
Small and large grids might have a pay-once payment
scheme (e.g., as when you buy a car or a software program) or a pay-for-use
payment scheme (electicity bill, tolls) or other kinds of payment schemes
(taxes, auctions). The payments compensate grid maintainers.
-
Grid government or management is needed to coordinate
and control grids and subgrids. The government consists of rules,
policies, and mechanisms. In some cases, rules cannot be broken (physical
laws) but in other cases they are voluntarily followed or penalties (exceptions)
exist to require governed entities to obey. These help insure stability.
-
*** (VV) I view the above point as a very important
aspect of a grid (more so than a number of other points). To me an interesting
grid necessarily implies autonomous behavior of units of the grid , decentralized
control and democratic ..... Without these characteristics, there is no
emergent
behavior. Decentralization of control and emergent behavior is to
me the distinguishing aspect of the grid. A centralized architecture is
an evolutionary imporvement on componentware. Emergent being
defined in as "stable macroscopic patterns arising from the local interaction
of agents". Growing Artificial Societies [9]
is a worthwhile reference (and a book I have, in case you want to borrow
it). Some taxonomy of emergent.vs.non-emergent system properties
(and things in between) would be useful. A collective can have an emergent
property that are entirely missing from the components. Take the "school
of fish" example - assume each fish can only move in four directions (n-s-e-w).
Yet the collective school of fish can move in an infinite number of directions.
Properties may be non-emergent in a variety of ways. A system can have
better availability than any of its constituents. On the other hand, security
is based on the "weakest link" principle. One insecure component can compromise
your entire system.
-
Grid government might comes in many forms (central
authority, de-centralized, democratic, etc.).
-
Government (and the grid) has boundaries --
its rules only apply to locales of governed entities, not all entities.
Specialized rules may apply within subgrids which may have their own governments.
Different patterns may result from different control arrangements:
organizational hierarchies, federal-state-local or joint chiefs-service-allies,
partnerships, matrix management, etc. Governments also differ in
the scopes of what things about the governed entities are controlled by
the government. e.g., the governments of the US and China differ not only
in terms of what people and territory are within the scopes of those governments,
but also in terms of what aspects of the lives of the people are controlled.
The same may be true of grids.
-
Many governments define roles: husband-wife,
boss-employee, with different responsiblities. The same entites might
take on different roles when acting as members of different grids (both
a wife and a boss). So entity modeling must be extended to reflect
dynamic property based typing.
-
Not all grids are equal in resources or services
offered.
-
Grids often have evolvable, adaptable, economic aspects
- they grow to cover needs, evolve over time, small grid suppliers consolidate
or find niches, the fittest survive or regulation insures survival for
the greater good. This means that grids can shrink or disappear (e.g.,
Roman roads, the trolley system).
-
Grids may have system qualities: adaptable,
scalable, secure, survivable, reliable, evolvable, etc. Not all
grids might provide all these. Some grids might inherit these from
surrounding grids. Eg a security unaware application is secure if it runs
fully within a secure environment. Firewalls create this kind of
barrier. Encapsulation boundaries around grids can also make grids
opaque so it can be difficult to assure end-to-end properties if we cannot
reason about all intermediate steps in a process. To get these systemic
properties, we need some guarantees or visibility into grid operations.
Also, you may build a grid with specific properties using a grid that doesn't
have them (e.g., as you can build a reliable system from unreliable parts
using redundancy).
The above indicates that:
-
grids have a purpose: to provide or share
some resource, goods, services or capabilities. They facilitate
communications and interaction via a fabric which weaves the bonds between
its constituency.
-
grids have end-users that depend on the invariants
of the grid. Grids may provide QoS or systemic property guarantees.
-
grids have boundaries, and may be small or
large
-
grids have government consisting of rules and
policies
-
grids have an implementation infrastructure.
They may be dependent on one or a federation of other grids.
-
grids have an economy
-
grids evolve, adapt, scale up or down, survive,
...
Many issues are not clear yet:
-
grids may be an abstraction layer (defined by emergent
properties) rather than a concrete entity.
-
are some grid governments inherently better than
others?
-
how can we accommodate heterogeneity in local grids
and still guarantee systemic properties across grid federations
Many more questions are listed below.
The idea of the CoABS agent
grid
The DARPA ISO Control of Agent Based Systems Program
is focused on developing agent technology as a main ingredient to insure
Information Superiority in the DoD Vision 2010.
The notion of a grid is important with CoABS as
one of the architectural constructs that might make a variety of C4ISR
systems easier to build, scale, maintain, evolve, adapt, survive, ....
The presumption is that the Agent Grid is an enabler for many kinds of
complex systems, including C4ISR systems. These systems are characterized
by:
-
multi-year lifetimes and evolving and changing requirements
-
more components than any group of designers can design
or even understand
-
design by groups that do not know about each other
-
adaptable and scalable to large or small sizes
-
systems management without explicitly monitoring
all components all the time (there are too many components to do this)
Some of the operational capabilities we intuitively
think we want from a coABS grid are (list is unsorted, redundant, evocative):
-
humans and agents connect to the grid anytime from
anywhere and get the information and capability they need
-
scale to millions of agents so agents are pervasive
and information and computation is not restricted to machine or organization
boundaries; if one agent goes down, another takes its place; add capability
modularly; easier application connectivity
-
enable teams led by humans and staffed by agents
-
reduce the 60% of time in command and control systems
spent manipulating the stovepipes; incrementally replace stovepipes
-
connect up the $40B worth of equipment that currently
only interoperates with one or two other components, permitting better
knowledge sharing; another example is intelligence learned about a customer
in TX is immediately available in CA; or similarly, a process improvement
in factory 1 is broadcast immediately to factories 2..N
-
agent-enable object and web applications to reconfigure
as new data and function is added to the system
-
intelligent automation - application connectivity
where networks of agents self-organize at run time.
-
the ability to rapidly configure and reorganize COTS
components to create applications du jour. Components come from a
"software grid" and connect together easily by virtual of self-identifying,
self-licensing, self-documenting, self-modifying components.
-
the ability to scale, adapt, evolve collections of
components to solve a variety of C4ISR problems, initially various NEO
problems, eventually a range of major and minor warfighter and peacekeeping
missions.
-
a way to dynamically connect together heterogeneous
agent systems that can interoperate
-
the ability for agents to register with an agent
system and draw on its resources and services and deal with additions and
unavailability of services. The ability for reassignment.
-
agents that act for users and interact with them,
wrap data sources, filter information, plan and execute tasks, and coordinate
with other agents
-
scaleable, evolvable, reliable, secure, survivable,
pervasive, stable, ...
-
global agent systems that are pervasive
-
networked society where every software artifact,
information source, and device is connected and running in parallel and
can share/loan its capabilities and resources with/to other artifacts,
sources, devices, etc. The business of grid participants being able to
share or loan their stuff to others is a major "grid" characteristic (although
we need to distinguish it from, e.g., OSAs). It isn't strictly necessary
for all grid participants to be connected or running all the time.
Earlier we had listed several kinds of information-bearing
grids. It is clear that several of these can participate to provide
some or even much of the operational capabilities listed above, even if
they use no agent technology.
-
Digitial Grid, Internet, Email, WWW, distributed
objects technology, distributed simulations
-
Meta Computing Grid
-
ABIS Information Grid
-
Geo Grid
-
Supply Chain Grid and Virtual Enterprises
-
Everything is alive
-
Borg Collective
-
Software Grid
-
Semantic Grid
-
coABS Agent Grid
The CoABS program assumes that these other kinds
of technology (distributed objects, simulation, network management, ...)
are useful and will be needed. The thesis is that in addition agent
technology will be needed as well. It remains to be defined what
exactly we mean by agent technology but the main point is that it must
co-exist with other useful already pervasive technology. This indicates
the view that the agent grid is, in some way, a technology layer (word
used loosely, not in a layered architecture sense) that enables other grids.
That this might be the case can be seen in the list of grids above - in
each case we can imagine agent technology adding value to the grids above.
The digital grid, meta computing grid, semantic grid, and agent grid are
technology grids. The information grid, supply-chain grid, software
grid, Borg Collective grid, and Everything is alive grid are application
grids enabled by the technology grids, which now include the agent grid
technology layer.
*** (FM) I think "the agent grid", and
this characterization into technology and application layers, as used here,
is too imprecise. The CoABS grid use cases, for example, seem to suggest
that in the CoABS context we're talking about both an "agent grid" as a
technology grid (agents as providing "grid" services), and as an application
grid (i.e., it's both a "grid provided by agents" and a "grid provided
for
agents"). Also, I don't see why it's clear that the agent grid is technology
and the software grid is application. Why couldn't it just as easily be
the other way around? I further think we're going to be mixing and matching
stuff in terms of smaller units of granularity than whole "levels", and
"levels" implies an architectural organization that may or may not be true.
If that is so, then there are three challenges:
-
to understand what constitute the agent technology
grid (abstraction layer)
-
to understand how the agent technology grid complements
related technology
-
to demonstrate that higher level grids are enabled
by the agent technology grid.
(There are actually many other challenges as well
- how to make the technology layer pervasive, metrics, ...)
Viewing the Agent grid from
different perspecitives
It is helpful to consider some candidate senses
of
the agent grid. It is entirely possible that we use the word to mean
several different things distinctly and/or simultaneously. But it
is worth trying to be more precise so we can say which sense of grid we
are talking about.
Viewing the grid
as a collection of agent-related mechanisms
One view of the CoABS grid (sense A)
is that it refers to a collection of glue mechanisms or constructs (interfaces,
protocols, mechanisms, ...) that make it easier to connect software together.
(It's the glue, stupid!) In this view, a thesis of coABS is
that agent technology will provide some missing ingredients in an evolving
list of architectural mechanisms that will make software composition much
easier in the future.
A partial list of agent-related mechanisms might
include:
-
trading, matchmaking, facilitating, advertising,
negotiating, brokering, yellow pages [note: some of the terms above
are redundant], constraints, rules, inference, planning, schedulers,
control algorithms, ontologies, agent communication languages, agent system
frameworks, conversational protocols, CIA model of untrusted agents, <what
else>. Note that, while these may be "agent-related", not all of
them necessarily involve agents; e.g., trading and brokering don't need
to involve agents.
But we can identify other technology also useful
to build and connect together software or build information access frameworks.
This technology includes messages, queuing, wrappers, proxies, interceptors,
before and after filters, serialization, reflection, resources, policy
management, feedback loops, call backs, etc. Object services might include:
-
component and object distribution and mobility, messaging
services, life cycle (start, stop, checkpoint), name service, event monitoring,
leasing, compensation, catalog services, registry/repository, register,
offer/accept/decline, publish, subscribe, security, authenticate,
encrypt, access control lists, firewall, transactions, persistence, query,
profile (of metadata), data fusion, replication, groups, multicast, (scarce)
resource mgmt, allocate, deallocate, monitor, local, global optimization,
caching, pre-fetching, load balancing, performance monitoring, negotiation
for resources, scheduling, time, geo-location, rules, versioning, configuration,
property list, federation patterns, ... <what else>. [To a
reasonable extent, for architectural purposes, we can for now treat these
services as black boxes. Of course, if we want to implement real
systems we need real instantiations of these services.]
If the CoABS grid is a name for the agent technology
layer consisting of mechanisms and services (sense A1), then challenges
are:
-
to insure that the agent mechanisms will interoperate
with other useful non-agent mechanisms
-
to insure that we do not just supply toolboxes with
mechanisms (glue) in them, but also standard construction techniques for
putting the parts together quickly
If the coABS grid is a specific construct or mechanism
for making services and resources available (sense A2), then it
belongs in the list of agent technologies above, possibly synonymous with
framework.
-
The grid may then have the narrow purpose to be purely
a registry mechanism (sense A2a) for tracking which agents, services,
and resources are assigned to an agent system and monitoring key events
associated with these. Issues with this mechanistic grid include:
can agents exist and interoperate with others outside the grid; will one
such grid support millions of agents, or are there many such grids; see
other issues listed above.
-
Or the grid may be the organizing framework itself
into which all the agent and non-agent services and mechanisms plug (sense
A2b - equivalent to sense B below).
Challenges related to these views of the grid are:
-
what new technologies and mechanisms can we identify
and add to the agent technology list. Can we more precisely define
the ones we have already? Can we get industry standards groups to
adopt these specifications and make reference implementations available?
Can we influence COTS vendors to supply implementations?
-
can we avoid reinventing non-agent technologies and
mechanisms? Can we stand on the shoulders and not the toes of so-called
competing technologies, for instance,
-
the meta computing grid and DARPA programs like Quorum
define non-agent mechanisms for distributing computation and organizing
resources.
-
the distributed object community similarly provides
ways of modeling and distributing applications and provides collections
of middleware services.
-
the distributed simulation community provides ways
to federate collections of simulations with a shared transport, data model,
and notion of time.
-
what sort of (open) frameworks connect all the parts
above (agent and non-agent) as well as future technologies?
Viewing
the grid as a composition or federation of agent systems
Another view of the agent grid (sense B) is
as a kind of super/meta agent system or backplane into which agent systems
themselves fit. In this view, in connecting to the grid, agents (or
agent systems) not only register themselves but also their resources and
services and they continuously provide status to the grid. The grid
plays matchmaker and load balancer to connect suppliers to consumers.
(This could be a subclass of sense B above.)
This view opens the door to several issues:
-
There is a tradeoff between autonomy and (logically)
centralized control (or at least control external to an agent) .
Now the grid is a balancing act in providing services and resources.
How much does the grid have to understand about the tasks of the agents?
To what extent does the grid make these decisions or is it just a mechanism.
One could view an empowered active grid as the locus of control making
the key decisions of whether agents can have resources and which agents
have priority - an almost communist scheme in which the grid has the power
to provide resources, rewards and benefits and is empowered to assign or
remove tasks from agents. Agents only have to report status to the
grid and receive tasks and that is all. At another end of a spectrum,
the passive grid just supplies mechanisms for registration but the agents
provide the control. The mechanism might now be market driven with
some notion of cost as the arbiter of decision making with agents making
the decisions. In between, both the grid and the agents in it share control
and must negotiate with each other. In this variant, by a symmetry
argument, the grid must effectively be an agent in so far as it itself
negotiates as an equal to agents.
-
If the grid only understands some kind of currency
(money, electricity) then it may not have to understand much about the
agents registered with the grid. If it must be able to reason about
different agents' tasks (can it see their state, or must it ask nicely?),
then it must have authority and control over them to make some decisions
or task them. So it itself is acting like an agent. See the
next section.
-
A flat grid supplies services, resources and optimization
to a very large collection of agents. This may be the case even if
the "flat grid" is really a federated composition of a large number of
smaller grids or agent systems. This is a view of grid as a backplane.
Some alternative architectures to consider are:
-
agents register with agent systems and agent systems
(not agents) register with the grid, which is effectively an agent system
itself. So there are hierarchies of agent systems.
-
agents that are currently not registered with any
agent system must be registered with the grid so they can be found.
This makes the grid a kind of agent system itself but one that manages
homeless agents.
There are other variants. But an issue is,
does an agent system provide services and resources. And isn't that
also what grids do? So isn't a grid just a variant of an agent system
(or perhaps protocols and bridge mechanisms to federate agent systems).
-
Finally, along these lines, the question of whether
services are agents should be raised. On the one hand, we'd like
to reuse middleware object services that simply function as they are told.
So another issue about agent systems as well as the grid is whether non-agents
(system supplied services or passive model entities) should exist in agent
systems. If so, it might be convenient but not necessary to represent
them as objects. The other end of this spectrum is the uniform agent
system where everything (applications, system services, resources, data
sources, an agent system, the grid) are uniformly viewed as agents.
A last issue for both approaches is, how do they interoperate with non
agents like objects? Do they just view objects as degenerate agents
that are passive, speak when spoken to, reply to anyone who sends them
a message, etc. Or is it better to view all entites as agents, many
of which are degenerate, do not negotiate, and wrap objects. The
object modeling world tends to view all entities of interest as objects
and wraps legacy systems with object adapters. An argument might
be made to do the same with agents. So for instance, a fuel tank
as an agent continuously monitors its own state and negotiates with the
vehicle it is part of and the mission when to refuel. This might
be very like objects but with each having its own continuously active thread
of control (like Carl Hewitt's actors). Some view that for
any agent systems, dumb objects will outnumber smart agents 1000 to 1.
But that from the outside (interface), it will not be possible to tell
which are which.
*** (FM) The distinctions being made in this
paragraph (the differences between the various approaches mentioned) aren't
very clear. One way to clarify the differences might be in terms of what
languages the various components speak. If agents by definition communicate
in (some) ACL, then anything you have to communicate with in some other
language is by definition not an agent (not even a degenerate one). You
can then imagine that either agents generally speak directly with these
other things (ordinary objects or legacy systems) directly, or they need
to have special adaptor agents assigned to them. Ordinary agents talk ACL
to the adaptors, and the adaptors talk to objects/legacy systems using
their conventional interfaces. Alternatively, an object could be considered
a degenerate agent, which would involve characterizing agents not by their
language, but by some combination of capabilities.
Viewing grids as
organizational units
Another possible view of grids (sense C) is
as coherent organizational units, which might altrnatively be called frameworks
or ensembles. In this view, grids are not just part of the underlying
mechanics of an agent system (mechanism or framework) but are modeling
units meant to reflect aspects of the problem being modeled, helping to
make the modeled world of agents one-to-one with reality. Examples
of such a view of grids might be
-
family units with roles from mother, father, children,
grand parents, etc. Federations of these make up the human race.
-
org charts containing a hierarchy of responsibilities
including management, direct and overhead activities. Military force
structures and company org charts are historically predominantly hierarchical.
They reduce information flows from bottom to top and so handle information
overload and comm. bandwidth.
-
teams that come together for a short time to do some
task
-
enterprises including virtual enterprises that have
articles of confederation including IP rules and some profit or non-profit
objectives
-
herds, flocks, ... with emergent behavior based on
rules
In this kind of "grid," members have roles, resources,
and responsibilities related to the purpose of that grid. Over time,
member roles can change so that a child becomes a worker become a parent
becomes a grandparent. Similarly, grids themselves enter, evolve,
and leave modeled systems. Resources are allocated to specific parts
of organizational grids (not to some giant grid in the sky). Time,
money, energy, knowledge, and other currencies are measures of currencies
of organizational grids and how the agent spends its efforts. For
example, a battilion grid registers into a mission grid which includes
registering its control, resources, and services. It seems likely that
the mission grid will continue to treat the battilion as an organizational
unit and not as a flattened collection of resources that can be given away
to others - resources are assigned to force units for a reason - so this
kind of grid is a unit of organization and encapsulation. My doing
my mission versus you doing yours versus us cooperating seems within the
province of agent reasoning -- no backplane grid oversees each grids behavior
and resources to insure global optimization (at the expense of each organizational
grid's autonomy).
Responsiblities are related to and help define
roles. An agent might be a member of many grids simultaneously -
the religion grid, the family grid, the work force grid, the political
grid, the consumer grid, the social grid, the legal grid, the transportation
grid, and many more. The grids all account for some of the agents
objectives. Organizational grids interact so some principles (high
level rules) govern attempts to separate church and state, the social rule
of the 40 hour work week guides a separation of work from the rest of life,
etc. Grids themselves can simply co-exist or they can cooperate with
each other or they can compete. Grids can be organized in multiple ways
simultaneously, e.g., matrix organizations.
We may or may not choose to call organizational
units grids - we might rather call them ensembles or event ensemble agents,
since the grids themselves act like separable entities. But they
must be modeled in many DoD scenarios. Their existence accounts for
many use cases of why we, our co-workers, or our competitors do what we
do. Agents will have to model and understand command hierarchies.
So it is most likely that some of the most important agent contributions
will happen while modeling organizational units.
Others' views of the CoABS
grid
Some of the vision statements for the CoABS grid
were mentioned at the CoABS workshop [3] and
in its read ahead package. Many of the operational capabilities in the
list above came from CoABS discussions there and later.
Some of the work on agent grids has focused on
the grid as a sort of meta agent system (see the second
interpretation of the coABS grid above). The read-ahead material
very definitely talks as if sense B is the one meant.
-
There was initial and continued excitement about
Javasoft's Jini technology [5] as a possilbe
agent system infrastructure testbed (proto grid). Draws are possible
pervasiveness, close tie-in to industry, source code availability (with
license), and availability of a starter kit of services. Jini consists
of an interlocking collection of built-in services: federated trader
service, licensing service, distributed events service, persistence service,
transactions service, along with the presumption that other services can
be added via the trader. Initial examples show Jini running in embedded
systems like hotel rooms, TVs, printers, etc. so there is a presumption
that Jini frameworks can be used to model complex systems.
-
Al Piszcz' paper [7] focuses
on the namespace and trader aspects of a global grid. It mainly views
the grid as a namespace and registry that must scale.
-
Brian Kettler's paper [8]
takes a use case view of the grid and generates a grid abstract
machine that takes the view of the grid as similar to an agent system and
consisting of a backplane registry of events that describe agent, service,
and resource operations and status. The paper is insightful in that
it captures our second view of a grid while trying to make minimal assumptions.
It does not commit to any control tradeoff between agents and the grid
and so is underspecified. In fact, the use case paper [8] seems to
be diverging somewhat from that sense in that the use case paper seems
to be getting away from the idea of the grid having a fair bit of control
over the participating agents (or their resources). By itself the
paper does not identify or answer many of the grid issues we raise here.
But it provides a framework for doing so more precisely.
Open issues about the coABS
agent grid
Having come to the broad view that the coABS agent
grid has to do with an abstraction layer of enabling agent technology that
will improve other later systems, it is worth beginning to record architectural
issues that will have to be pinned down. [Note: the following
list is not optimally organized nor is every issue a grid issue though
all pertain to agent architectures.]
-
requirements - from the point of view of DoD applications,
what do we expect from agent technology. There are many answers:
-
replace stovepipe systems with more reliable, scalable,
survivable, evolvable, adaptable systems. Make it much easier to
snap together future systems to meet flexible needs in uncertain environments
-
reduce complexity - simplify agent technology so
it is useful to the masses
-
solve data blizzard, information starvation problems
We need to write these down and then provide mappings
to agent architecture capabilities that make these domain capabilities
possible.
-
There seem to be related capabilities in several
systems that are somewhat like agent systems - e.g. distributed object
systems, simulation systems, network management systems, meta computing.
What mechanisms does agent technology provide and how are they related
to distributed object and component technology? How can we avoid
yet-another-architecture - the agent reference architecture cannot be a
wholly different architecture than near-by relatives. It should overlay
or augment architectures like ORBs, Web, HLA, Jini, ODP, Quorum, AICE,
ALP. Or it may be that it provides local agent architectures that
can interoperate. Coordinate with DDB, AICE, and Quorum on design
of an open decentralized global grid. Borrow and unify ideas of clusters,
federates, enclaves from OMG, ALP, HLA, IA, Jini. Unify agent architecture
with HLA, Web, ORB, workflow, ...
*** (FM) The Bradshaw presentation explicitly
makes the points that agents are smarter objects, and that (in typical
architectures) dumb objects will outnumber smart agents by orders of magnitude.
The agents will interact with the objects the way, e.g., you interact with
a dog (or. another example, a machine with controls), but if you design
the interfaces properly, no one will know whether you're dumb or not ("On
the Internet, no one knows you're a dog").
I see agents as being like objects in the sense
that they are encapsulated units, and present interfaces to the rest of
the world; they talk to anything outside them via interfaces too.
People are like that too (I don't know what's going on inside your head,
all I know is what's presented to me by your interfaces; and when
you're on the other end of an email link, the analogy is even stronger).
So are machines like cars and TV sets; I don't muck around with their
internals, I deal with them via their interfaces (knobs, dials, steering
wheels, screens, and gauges). The interfaces with machines are relatively
simple, and (hopefully) imperative and deterministic--I turn the wheel
right and the car goes that way. The interfaces with people are pretty
complicated (e.g., natural language is pretty complicated, in general),
and may be more or less imperative depending on our relationship--I may
be in a position to order you to do something, or I may have to persuade
you to do it, and in any event you may refuse.
So I see this "grid" as a sea of objects (encapsulated
things having identity that deal with each other via messages sent to interfaces).
In some cases, the interfaces encapsulate smart things (more or less smart
agents, or even human beings, in the case of messages sent to people:
"fmanola@objs.com" is the identifier of an interface to which messages
can be sent), and in some cases the interfaces encapsulate dumb things
(ordinary pieces of software that simply do what they're told). In
some cases the messaging protocol is simple (conventional object RPC),
and in other cases it's more complicated (like the email flow between people).
The Internet is along the lines of being such a grid. We can negotiate
via email with other people to arrive at various agreements. However,
via the same email interface, I can tell an email list server to subscribe
me (admittedly the contents of the messages are of different complexity,
but it's the same interface at least syntactically). Via another
kind of messaging format (but using the same infrastructure), Java programs
on client and server can communicate with each other.
All this is based on my concept of an object as
simply being an encapsulated unit that has an interface, and communicates
via messages with the "outside". I don't impose other characteristics
on objects. They can be smart or dumb, internally concurrent or not,
etc. I think all the agent assumptions I've seen involve the idea
of an agent being an object in this sense. So, for example, agents
have distinct identity, you can tell when one agent ends and another begins,
a piece of software is not part of the implementation of more than one
agent, and so on. In the agents systems I'm familiar with, an agent
is distinguished by its ability to communicate in an ACL in some specific
messaging protocol. But that doesn't mean it can't communicate with
other types of software artifacts (like objects, or conventional procedures),
by sending the appropriate kinds of messages using the appropriate protocols.
In the same way, we distinguish people by various characteristics (many
of which are determined by their interfaces, even when they can't communicate
via some of them, as with people who are deaf or dumb), but that doesn't
mean that people can't "communicate" with artifacts (software or cars);
they just use different interfaces, and assume different protocols of operation.
It seems to me both of these presentations embody
themes that are highly-related to the Web-object stuff, esp. the idea that
you create SW by linking bits of code (and, presumably, data) to form a
"software grid". So you have bits of code and data sitting on the
Web, identified by URIs, and you connect them up. The Web, here,
is the "global software grid", from which you form individual "views" by
defining which bits of the global grid you intend to use in a specific
case, and how you want them connected. Of course, all you have to
do is figure out how to define the interfaces so the linking-up is easy!.
But concepts like the DOM (which provide a generalized interface to the
"data" bits, are a start in this direction as far as the Web is concerned.
This might be a hook we can use to talk about the relationship between
the Web-object stuff and the agent-based architecture work.
-
what are agents? - thin, thick, smart, dump, mobile,
stationary, chatty, objects that use ACLs to communicate, … We must tease
these (possibly orthogonal) properties apart and understand what our technology
is adding to the picture. Especially if we want a large body of industry
and DoD to adopt this next generation technology. Our working assumption
is that agents are (some of):
-
autonomous - agents are proactive, goal directed
and act on their own performing tasks on your behalf
-
adaptive - agents dynamically adapt to and learn
about their environment. They are adaptive to uncertainty and change.
-
mobile - agents move to where they are needed
-
cooperative - Agents coordinate and negotiate to
achieve common goals. They are self-organizing and can delegate.
-
interactive - Agents interoperate with humans, other,
legacy systems, and information sources
-
social - they work together in communities, may have
personality.
*** (FM) they have identity, and interfaces by/through
which they communicate with each other and with other system components,
and they have their own state and behavior, i.e., they are objects/components.
One point illustrating this is that if they aren't objects, and are mobile,
it seems to me you have a lot of difficulty describing exactly what it
is that moves. Similarly, it seems to me that an agent must have its own
state and behavior in order to be adaptive, autonomous, etc.
-
Can the grid or other agents examine the state of
an agent (even against its will) or is such a request always a negotiation
or are there a spectrum of possibilities.
-
Can agents exist and interoperate with others outside
the grid?
-
If computational grids support sharing computations,
then what do agent grids support sharing? information, knowledge,
decisions, requests and responses, plans? They support sharing agent
capabilities of all kinds (as well as, in the read-ahead description, the
resources that can be assigned to agents, like processor usage, disk space,
etc.)
-
Will one grid scale to support millions of agents,
or are there many such grids?
-
Are there many agent grids that federate or interoperate.
-
Is the Agent grid a kind of (super) agent system
itself. Grids and agent systems both provide services within their
biosphere (boundary). In the sense that the grid has its own goals
(as suggested, e.g., in the read-ahead material)?
-
Is the Agent grid an agent in that both can control
resources?
-
Are services themselves agents and does this matter
if they are or not? Is there a difference between a service being
an agent and being controlled by an agent?
-
Does the grid actively control services, resources
and optimization and can it take these away from participants that have
them?
-
Are agents actively part of the grid or are they
end users of the grid?
-
How much does the grid have to understand about the
tasks of the agents?
-
Are some agents dependent on services in such a way
that they will fail to complete their mission if the service becomes unavailable?
Other agents may be service-independent of services within a grid.
Another dimension is Service-Awareness. An agent is service-aware
if it is dependent on a service and also can manipulate the services policies
in some way. It is service-unaware if it cannot manipulate them but
it may still be service-dependent.
-
criterial (defining) characteristics, minimal, maximal,
lite or heavy weight - Are there criterial properties of agent based systems?
is there any minimal or maximal set of properties that we can agree on
for something to be an agent-based system. Is it based on technical
mechanisms (e.g., makes use of an ACL) or just any system with (some of)
these properties: autonomy, adaptive, cooperative, mobile, interoperable.
How can we keep the architecture lite weight and still accommodate all
the services?
-
grid-agent separation - agents are autonomous but
they cooperate and compete in some context which we are terming the grid.
The grid provides some global systemic properties and some basic shared
services.
-
are agents really autonomous (including being independent
of the grid)?
-
is there an explicit grid or is it implicit in the
way agents interact with each other?
-
are some “services” (like planning) optionally distributed
into agents or are they available from the grid’s planing service.
Does this matter?
-
is there a maximal or minimal (lite-weight) grid?
for instance, how freely can one add services to a running grid?
-
what happens if agents interoperate that come from
differently configured grids?
-
do agents ask other agents for their properties and
grid capabilties
-
can new services be autoloaded into a grid that does
not have them?
-
agent-agent separation - can agents access each other’s
state directly
-
agent-service separation - how are agents and services
related? For instance, do agents implement the long list of services
that the grid provides or is that underlying component software?
Does each agent contain a planner or is a planning service global to a
collection of services? It might be a wave-particle distinction.
-
embracing heterogeneity - it is clear we must do
this if agents will live in internet settings. But we also cannot
expect systems to work with complete heterogeneity. The Web works
partly because widespread agreement on HTTP, HTML, XML, .. and DBMSs work
because of SQL and related standards. So we must identify the specific
kinds of heterogeneity we want agent system architectures to support.
It is not enough to say we are embracing heterogeneity. The DARPA
ATAIS architecture recognized a useful spectrum of interoperablity:
-
"Successive tiers of interoperation, which also correspond
to levels of achievable capability for systems built by composing predefined
components, are termed isolated, co-habitable, syntactic, semantic, seamless,
and adaptive, in increasing order of interoperability."
-
As vendor-specific agent systems implementations
can be viewed as homogeneous mini-grids, interoperability of heterogeneous
systems is the most important factor / goal of the grid. What is
the scope of heterogeneity that needs to be addressed by the grid? Can
inter-agent interoperability be completely separated from agent-grid &
grid-grid interoperability issues? E.g. while the postal systems have some
constraints/rules, neither they (or the telcos) regulate or constrain the
content.
-
semantic interoperability - how far beyond the standard
OO class model or DBMS schema do ontologies go; do they scale (most ontologies
are pretty narrow), specifically which interoperability problems are solved
-
licensing - like many grid services, licensing’s
degenerate form is no licensing. But agents and component software
cannot succeed without an economic model that makes broad communities get
value from them. One way to do this is via licensing space on your
machine, capabilities and services, data sources, … A model of licensing
might be critical for coABS to succeed in the large.
-
Agent Communication Language (ACL)
-
is the ACL compositional and extensible so one can
define new speech acts from existing ones?
-
How many speech acts is enough? 20 or 5000?
-
is this the only way agents communicate to each other,
to humans, to non-agents?
*** (FM) The answer is obviously that it can't
be, if agents are going to communicate with, e.g., legacy software (which
doesn't understand ACL). The alternative would be to insist that in order
to communicate with, e.g., legacy software, the agent must communicate
in ACL with a mediator, which by definition is not an agent, since it must
communicate with the legacy software not using ACL.
-
control points - where are the control points where
different control algorithms might be substituted into the architecture
-
grid federation issues
-
how are grids federated - flat model, hierarchical
-
if different grids contain different policy choices
or different services, how does that affect agents communicating across
grid boundaries?
-
can we add new services and -ilities to a grid once
it is deployed? how transparent is addition or subtraction of services
and ilities
-
if COTS technology today is not easy to compose,
what changes are needed to make this vision possible? a layer on
top of MS office?
-
What is the relation of the agent grid or an agent
system to environment or context
-
Risks: silver bullet, overpromising, pin-down
coABS unique contribution
-
Do planning techniques scale for Internet and programming
language communities?
-
Define agent functions, keep complexity manageable
for the programmer in the street. Insure the systems are implementable
via prototyping; share toolkits where possible; build on COTS and GOTS
where possible.
-
Insure coABS reference architecture provides template
for next generation unified OMG, FIPA, and W3C standards and that reference
implementations (toolkits) exist and are widely available.
-
How do we foster an economy of componentized agent
software?
-
micro licensing component software and leasing resources
across the network
-
crossing organizational boundaries so the net is
the DBMS, the net is the computer
-
how to populate space with 100,000 advertisements?
-
What are the properties of a grid? stability?
if the system has an ility, is the grid tasked with monitoring or full
enforcement? Is -ility maintenance local or global?
-
*** (PP) Given that each member host / biosphere
may have different capabilities & therefore different abilities to
support different ilities (e..g some hosts may not have security or performance
monitoring), the grid will not be able to enforce/guarantee some ilities
which are host-level, nor require that the individual hosts provide those
ilities (e.g. controlling cpu usage).
-
Some other questions:
-
Are grids always up & running? Can agents start
grids as needed? Can agents start different kinds of grids depending upon
their goals? Do agents seek out / lookup different kinds of grids depending
upon needs? Can agents belong to multiple grids simultaneously? Do grids
seek out agents/systems to join their grid?
Other things to cover?
This paper stops way short of all the areas that
will need to be addressed about grids. Its issues are not resolved
and the list of issues is likely pretty incomplete. There are likely
other useful views of agent grids.
Here are some areas where more work is needed:
-
issue resolution
-
ilities
-
interoperability
-
technology underpinnings like XML and web-objects
-
listing the services in more detail
Conclusions
At one level, this paper is not too controversial.
It is clear that
-
there are several kinds of grids, some like the software
and the information grid that are applications of infrastructure technology
that likely includes agent technology
-
there is a body of agent technology that could constitute
the agent layer.
-
grid might be related to agent systems either as
master registry mechanisms or meta agent systems or similar.
-
organizational units (ensembles) act like grids in
that they control resources. So do agents.
It is less clear that there is likely to be one global
construct called the agent grid nor that such a system makes all
optimization tradeoffs and provides all systemic control.
But the paper raises many issues that it does
not address. So there is more work to be done.
Acknowledgements
This paper benefited from discussions with Frank
Manola, Paul Pazandak, and Venu Vasudevan at OBJS as well as reading Al
Piszcz and Brian Kettler's grid papers.
References
[1] Ian Foster and Carl Kesselman
(Editors). The
Grid : Blueprint for a New Computing Infrastructure, Morgan
Kaufmann, 1999. ISBN 1-55860-475-8, Hardcover @ $62.95 A view
of the metacomputing grid where computations are distributed across networks
of computers. Includes resource and load balancing considerations.
[2] Advanced
Battlespace Information System (ABIS) Task Force Report,
(protected access). Identifies the global information grid as
a key for DoD C4ISR systems.
[3] DARPA
CoABS Read Ahead Package and CoABS Kickoff Meeting, Pittsburgh,
July 22-23, 1998. Identifies the grid as a key agent technology.
[4] Craig Thompson. Strawman
Agent Reference Architecture. Presentation to DARPA ISO Architecture
Working Group, August 13, 1998 and OMG Agent Working Group, September 14-15,
1998. See especially foils 13, 15, and 19.
[5] Paul Pazandak, A
Rough Guide to Sun's Jini, August 1998. This is a getting-started
document as there is now more info available on Jini. We and a few
others in coABS are Jini beta test sites.
[6] Paul Pazandak, Agent
System Comparison, draft, 10/19/98. This is part of a
reference model for agent systems.
[7] Al Piszcz, Grid
Metaservice Considerations for Control of Agent Based Systems,
draft, 3 September, 1998.
[8] Brian Kettler, The
CoABS Grid Vision, draft 2.1, 11/18/98, Brian Kettler, ISX Corporation.
This
paper provides a use case analysis and a grid system abstract machine
based on it.
[9] Joshua Epstein and Robert
Axtell, Growing Artificial Societies: Social Science from the Bottom
Up, MIT Press. The use of cellular automata theory to model phenomena
in large agent populations (birth, death, starvation, moving to a place
where there is more food, genetics and survival of the fittest etc.).
[10] J. Knight, M. Elder, J.
Flinn, P. Marx. Summaries of Three Critical Infrastructure Applications.
UVa Technical Report. November 14, 1997.
This research is sponsored by the Defense Advanced Research
Projects Agency and managed by the U.S. Air Force Research Laboratory under
contract F30602-98-C-0159. The views and conclusions contained in
this document are those of the authors and should not be interpreted as
representing the official policies, either expressed or implied, of the
Defense Advanced Research Projects Agency, U.S. Air Force Research Laboratory,
or the United States Government.
© Copyright 1998 Object Services and Consulting,
Inc. Permission is granted to copy this document provided this copyright
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Last revised: December 31, 1998. Send comments to
Craig
Thompson.